This game can be pretty fun. But really, the best part is scurrying to grab lots of marbles; counting them at the end seems kind-of incidental (and where the hard feelings typically begin).
The cooperative version doesn't really change the fun part so much. The idea is to give a time limit (10, 15 or 20 seconds) to see how many the group can grab together. With really little kids, the game play isn't much different that it normally would be. With older kids, it may encourage them to strategize a little, by getting into a timing or a pattern.
A hybrid ("coopetition") version would have 2 vs 2, to see which team can collect the most.
[Cooperative Hungry, Hungry Hippos]
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